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RTI International

Job Title: Innovation Intern

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I interned at RTI for a class at Peace that also provided me with real work experience. With RTI, I helped build an early storefront UI framework for a mobile game that was built specifically for the children in the UNC Children's Hospital. The game was built in Unity and coded using C#, so the experience I had with the VR game for Peace helped me a lot in working with my partner to create a functional storefront UI.

 

After the UI Framework, I was assigned to quality assuarnce, breaking the Beta builds of the above-mentioned game and reporting any bugs or problems that I found. I used my previously learned skills in QA testing to build a workflow for myself and report any game breaking problems or issues through Github.

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Working at RTI provided me experience working in a small group of only 7 people while at the job as well as experience working by myself while I did QA testing at home. 

5th Edition Character Aid

This project is a personal love of mine as it's a way to help introduce new players to the different aspects of the character sheet in Dungeons and Dragons Fifth Edition. I made this in Unreal Engine 4 and it's meant to be a walkthrough of what all of the blanks on the character sheet are for. The goal was to make the process of getting into the game not quite so daunting.

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This project allowed me to reach into every aspect of development, ranging from voiceover to material creation and nearly everything in between. 

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I used audacity to record every line of dialogue that is said, modeled and made materials for the environmental objects in Maya and photoshop respectively, and used the blueprint scripting in Unreal to bring the game to life.

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This was by far my favorite project for my time at Peace and is a showcase of all of my skills. If you'd like to check it out for yourself, click here to download the project.

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Dome Sweet Dome

Dome Sweet Dome is a VR game that I worked on at WPU as a programmer and quality assurance/bug fixer. The game was made in the Unity game engine and as a programmer I worked primarily on getting puzzle mechanics working in the game, then towards the end I moved to finding and fixing bugs.

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I followed a workflow of tests for each new build or area built into the game in an attempt to find ways to break the game. If I found a problem in the build, I recorded it, noted the steps I took to find the problem, then began searching for a way to fix the bugs.

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This project was a big step for me personally as it was not one, but two things I'd never dipped a toe in; VR ganmes and programming. While I had done basic programming in C# and blueprinting at the time, this game was written fully in C#. Learning the language as a challenge but proved to be a useful skill.

 

We were also given complete freedom to write the plot of the game however we wanted to. That freedom, as well as working with other people, was my first real introduction to collaborative game production.

TheCharSheet

TheCharSheet

TheWholeRoom

TheWholeRoom

AtTheOtherBar

AtTheOtherBar

BehindTheBar

BehindTheBar

FrontOfTheHouse

FrontOfTheHouse

StorageRoom

StorageRoom

A full playthrough of Dome Sweet Dome by Dakota Sager-Leonard, a fellow developer for the game and an artist on the project.

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